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1991-09-01
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PRODIGY(R) interactive personal service 08/29/91 10:15PM
HISTORIUM GALACTUM:
SECOND CONFLICT
Computer games for Windows are something
of a niche market, but stepping into
that niche is jSOFT's first entry into
computer gaming: Second Conflict. A
strategic space game of colonization and
conquest, Second Conflict plays to the
genre of games like Reach for the Stars
and Armada 2525.
Cosmic Chronicles [NEXT]
After the War of Consolidation, the
Empire has been quiet for 73 years. Now,
the emperor has died without an heir,
bringing chaos to the recent order.
Governors, generals and admirals all vie
in a multi-faceted struggle for power
and galactic supremacy. Players must
restore the peace (on their own terms,
of course) in this clean playing, menu
driven game of strategy and warfare.
Tools of the Trade [NEXT]
Each of the approximately 25 systems in
the 6 scenarios can produce one item (in
quantity) at a time from a shopping list
including: warships, stealth ships,
transports, troops, missiles, system
defenses, factories and planets. Each
star can support up to 10 planets and 50
factories. Each "piece" in the game
interacts in an easy-to-understand way,
so players can concentrate on winning
strategy instead of rule reading.
Dominion of Documentation [NEXT]
The 24-page documentation booklet is
both informative and concise. Everything
one needs to know is in those pages,
including formulae, sequencing and
definitions of each and every menu line
used in Second Conflict. The game begins
with plenty of toggles to adjust the
game for ship's speed, difficulty, game
length, starting factories, random
events and other features.
Most "Chesslike" Award [NEXT] (c) Golden Empire Publications, INC,1991
PRODIGY(R) interactive personal service 08/29/91 10:15 PM
Of all the computer games in this genre,
Second Conflict is the most "chesslike"
since the "pieces" interact in set,
predictable patterns. For example, 2
warships will always be able to "gang up
on" and kill 1 stealth ship. Thus,
players can plan in great detail
elements of campaign without having to
factor in huge luck variables. Instead,
intelligence gathering becomes a key to
victory in battle.
Rolling Your Own [NEXT]
The best part of a clean game with
plenty of play value is adding something
to it. Players can create their own
scenarios by editing the different
planet systems, generating fleets and
creating and varying the possible
victory conditions. Even the computer
strategies can be modified by changing
their stances toward the Empire and
other players (human and computer).
Send out the Scouts [NEXT]
jSOFT is a new company and Second
Conflict might be difficult to find on
the shelves. For dealer locations and
information about ordering Second
Conflict direct from jSOFT, send SASE
to:
jSOFT
P.O. Box 2822
Norcross, GA 30091
(c) Golden Empire Publications, INC, 1991
Msg: